![]() You have to be nuts to do it to begin with so its not the normal way of doing it. It might not be as big a problem as it first appears. It might have only been through a string of neighboring systems or an ill-advised sprint across a single sector. Poe's hyperspace skipping? We don't actually know how far those micro-jumps actually took the Falcon. It might pay to move the presumed positions of Canto Bite and Starkiller base into a tighter neighborhood with the other movie locations, for instance. ![]() That is not at all the case with many transitions in the Prequels (just wow) and some of the locations on after-the-fact maps for the Sequels are clearly not well considered. Of the screen swipes in Rogue One and Solo. Minutes? Hours? Days?įor instance, the transition between Tattooine-Alderaan-Yavin IV in ANH and between Tattooine-Fleet-Endor in RotJ don't have clocks on them. We often don't know how much time passed. And the screen swipes in the films also tends to obscure elapsed time. If you look at the maps Bespin-Hoth-Gagobah are fairly close together Scarif is not far from Tattooine the Resistance base in TFA/TLJ is not far from Crait, etc. One thing I have noted when looking at maps retroactively produced for both the original and sequel trilogies is that there wasĮffort made to put the locations fairly close together. I used the WEG tables for a long time and still reference them when I feel lazy, but they are probably more conservative than they need to be.
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